Ghost Recon: Wildlands and Self-Determination
Ubisoft Researcher Morgane Schreiber shares the user research processes based on Self Determination Theory (S …
Game Analytics for Game User Research
In this talk, Anders Drachen, Ph.D. will focus on how the game analytics toolkit fits into the daily operatio …
The In-House Tools Of Paradox’s Research Tea …
In the past year 4 in-house User Researchers have conducted efficient research on sixteen game projects at Par …
Research Sprints for Gaining Trust
In this presentation Aleksandar Dimitrijevic and Milovan Dekic of Nordeus share their experience with implemen …
A Framework for Evaluation Of Interactive Narrativ …
Interactive digital storytelling differs from traditional linear media since each execution of the same protot …
Lessons GamesUR Can Learn From ‘Mainstream’ Us …
This talk considers the differences between the ‘mainstream’ user research and games user research industr …
Appreciation Combining Qualitative and Quantitativ …
Truth is in plurality of sources. Usability research can only be as good as the data you are using for it. It …
High-Impact Research On Rovio’s F2P Games
This presentation from Rovio’s Mia Lähteenmäki presents concrete research opportunities and examples f …
#gamesUR Welcome Address
A short welcome address from the conference team.
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