Call for Submissions
GamesUR EU 2018: A one-day event of knowledge-sharing and networking for 200 professionals, novices and students. Conference talks cover a wide range of topics on improving video game design and development process through playtesting, player data, and the application of player psychology. Returning for our fourth year in Europe, the games user research conference is an annual not-for-profit event organised by the IGDA Games User Research Special Interest Group (IGDA GURSIG). Attendees are invited to:
- Explore Games User Research and UX as a professional discipline
- Hear from the UX/UI experts inside the world’s most successful games companies
- Learn from success stories in player insight and data science
- Network with Europe’s video games research and games UX community
- Join us at the evening social event, sponsored by Sony Interactive Entertainment
The #gamesUR conference is pleased to welcome submissions for presentations on November 30th 2018.
Extended Deadline is August 26th 2018:
The conference calls for talks of 35 minutes, with a further 5-to-10 minutes of questions. Speakers can showcase methods, results, experiences, or takeaways from their discipline in any #gamesUR related topic.
- Proposals for alternative formats (groups of microtalks, extended talks, multi-speaker presentations, panels etc.) are welcome when justified.
- Have an idea for a presentation but want some collaborators? Check out the #gamesUR hashtag on Twitter and get together!
Any topic pertaining to games user research is welcome. In general, the conference aims to offer high quality presentations from professionals in gamesUR that appeal to a broad audience of researchers, designers and developers of all disciplines. Here are some suggested topics:
Lessons and retrospectives from commercial projects
The practices, tools, technology and processes of playtesting and player research
Bringing big data on player behaviour into traditional #GamesUR processes
Collecting, analysing, reporting or reacting to qualitative or quantitative results
Sharing practicalities and lessons from the coalface of games user research
Bringing player psychology into the UI and game design process
How should students and professionals break into #GamesUR?
… or any other topic related to playtesting, video game research and player behaviour.
- Submissions should be made via this form by Extended deadline: August 26th 2018
- Multiple submissions from individual presenters are welcome
- Each speaker's name
- Each speaker's organisation and location (We hope to present a geographically diverse conference)
- The title of your talk
- Your intended audience
- A detailed talk outline (500 words max.)
- A brief talk outline (150 words max.)
- Speaker biography (200 words max., for each person listed)
- Speaker photo This is not required for initial submission but will be required if accepted
- A 'hero' image that summarises the talk This is not required for initial submission but will be required if accepted
Dates for your Diary:
- Submissions Exended Deadline: August 26th 2018
- Session Announcements: Mid-September 2018
- Tickets on sale now: Join the mailing list for news
- #gamesUR Conference: November 30th 2018
- Sponsorship Opportunities: Please contact the conference committee