Challenges in the Game Analytics Pipeline

The session will include a brief primer on game analytics. After the primer, the panelists, who have a variety of different backgrounds and experience levels will discuss several topics relevant to the game analytics pipeline. Panelists will be drawn from academia and industry, including GLITCH, Player Research, and Riot.
Broad Panel Topics
  • Communication of results to stakeholders
  • Skills necessary to perform game analytics
  • How do game analytics fit into GUR
and more…
  • Category: Panel
Nicolaas VanMeerten

Nicolaas VanMeerten is the Senior Programs Director and Co-Founder at GLITCH. He is a fourth year Ph.D. student in the Educational Psychology program at the University of Minnesota, Twin Cities. Nic is a data scientist by trade and his research focuses on studying how to enhance and assess learning in video game environments.

Matthew White

Previously at Volition, Playstation, and Penn State, Dr. Matthew White is a usability and analytics consultant doing data science for Player Research. His previous work includes titles such as Agents of Mayhem, MLB the Show, Starblood Arena, and many others. He also works on indie games in his spare time, and has written a book or two about the games industry.

Rudi Bonaparte

Rudi Bonaparte co-leads Riot’s Insights team, executing strategic projects with Riot’s senior leadership while supporting and mentoring analysts, researchers, and strategists across the company. Through his efforts and those of his team, Riot is able to better understand gamers and markets, and consistently put player experience first. Before joining Riot, Rudi built analytic teams and advised executives from a variety of companies, starting as a management consultant specializing in strategy for tech, telecom, and digital media firms. Later, he moved to Teach for America where he built their analytics and research organization, driving recruitment and fundraising operations. Rudi has a bachelor’s degree from Harvard and an MBA from the Kellogg School of Management at Northwestern University.

Leah Fredman
Session Schedule
#gamesUR US 2018 Schedule
8:00 Track A (Room B) Track B (Room C) Foyer
8:15 Empty Registration and Setup
9:00 Opening Address
Phil Keck (Activision)
9:15 Keynote: How to Win Friends and Influence Developers Posters/ Exhibitors
10:00 Break Break
10:15 Your Survey Sucks: Exposing Truth to Mobile Game Dev Teams Through Better Quant
Sarah Romoslawski (Glu)
Rapid Mentoring
James Berg (EA)
Posters/ Exhibitors
10:45 Context and Game Analytics: Hearthstone and Overwatch gotchas
Aleksandar Mirkovic
11:15 GUR Lessons Learned over the Course of Fortnite Development
Alex Trowbridge (Epic Games)
Solving the Mystery Using the Wizard of Oz Method
Lanie Dixon (Octothorpe Games)
12:00 Break Lunch
1:00 Researching League of Legends’ Largest Update
Nathan Blau (Riot Games)
Roundtable: Constructive Conversations About Racism and Sexism
Deborah Hendersen, Melissa Boone, & Jerome Hagen (Microsoft)
Posters/ Exhibitors
2:00 A Player-centered look at Spending and Advertising in mobile games
Allen Bevans & Pat Samermit (Google)
Building Confidence in Topics of Games User Research
Seb Long (Player Research) &,Lanie Dixon (Ubisoft)
3:00 Vendors + Poster Sessions Vendors + Poster Sessions
3:30 Challenges in the Game Analytics Pipeline
Multiple Speakers
Experimental Research Showcase
Multiple Speakers
Posters/ Exhibitors
4:15 Player segmentation: a practical mixed method approach
John Hopson (Blizzard)
VR PLAY: Usability and Playability Guidelines for VR Games
Heather Desurvire and Max Kreminski (User Behavioristics)
4:45 Fishbowl: Overcoming Challenges in GUR
5:15 Break Break
5:30 GUR Salary Survey
Jonathan Dankoff (WB Games)
5:45 Games User Research SIG Chair Update
Ben Lewis-Evans (Epic games)