Challenges in the Game Analytics Pipeline
The session will include a brief primer on game analytics. After the primer, the moderator (Nic VanMeerten) will pose a series of questions for the panelists where they will discuss how they have solved common challenges in the game analytics pipeline. Panelists will be drawn from several different companies, including Riot, Player Research, Activision, and Playstation.
Select Panel Topics
- Changing software landscape (NoSQL, SQL, Cloud based / locally hosted).
- Developer perceptions of math and statistics.
- “Predictive analytics”, “neural networks”, “machine learning”, and other things game developers seem to think they need.
- Academic statistical rigor vs. Games Industry statistical due diligence.
- Category: Panel
Nicolaas VanMeerten is the Senior Programs Director and Co-Founder at GLITCH. He is a fourth year Ph.D. student in the Educational Psychology program at the University of Minnesota, Twin Cities. Nic is a data scientist by trade and his research focuses on studying how to enhance and assess learning in video game environments.
Previously at Volition, Playstation, and Penn State, Dr. Matthew White is a usability and analytics consultant doing data science for Player Research. His previous work includes titles such as Agents of Mayhem, MLB the Show, Starblood Arena, and many others. He also works on indie games in his spare time, and has written a book or two about the games industry.
Rudi Bonaparte co-leads Riot’s Insights team, executing strategic projects with Riot’s senior leadership while supporting and mentoring analysts, researchers, and strategists across the company. Through his efforts and those of his team, Riot is able to better understand gamers and markets, and consistently put player experience first. Before joining Riot, Rudi built analytic teams and advised executives from a variety of companies, starting as a management consultant specializing in strategy for tech, telecom, and digital media firms. Later, he moved to Teach for America where he built their analytics and research organization, driving recruitment and fundraising operations. Rudi has a bachelor’s degree from Harvard and an MBA from the Kellogg School of Management at Northwestern University.
|#gamesUR US 2018 Schedule|
|8:00||Track A (Room B)||Track B (Room C)||Foyer|
|8:15||Empty||Registration and Setup|
Phil Keck (Activision)
|9:15||Keynote: How to Win Friends and Influence Developers||Posters/ Exhibitors|
|10:15||Your Survey Sucks: Exposing Truth to Mobile Game Dev Teams Through Better Quant
Sarah Romoslawski (Glu)
James Berg (EA)
|10:45||Context and Game Analytics: Hearthstone and Overwatch gotchas
|11:15||Solving the Mystery Using the Wizard of Oz Method
Lanie Dixon (Octothorpe Games)
|GUR Lessons Learned over the Course of Fortnite Development
Alex Trowbridge (Epic Games)
|1:00||Research Reforged – An in-depth look at the research behind the largest game-play update to League of Legends
Nathan Blau (Riot Games)
|Roundtable: Constructive Conversations About Racism and Sexism
Deborah Hendersen, Melissa Boone, & Jerome Hagen (Microsoft)
|2:00||A Player-centered look at Spending and Advertising in mobile games
Allen Bevans & Pat Samermit (Google)
|Building Confidence in Topics of Games User Research
Seb Long (Player Research) &,Lanie Dixon (Ubisoft)
|3:00||Vendors + Poster Sessions||Vendors + Poster Sessions|
|3:30||Challenges in the Game Analytics Pipeline
Panel led by Nic VanMeerten (GLITCH)
|Experimental Research Showcase
|4:15||Player segmentation: a practical mixed method approach
John Hopson (Blizzard)
|VR PLAY: Usability and Playability Guidelines for VR Games
Heather Desurvire and Max Kreminski (USC)
|4:45||Fishbowl: Overcoming Challenges in GUR|
|5:30||GUR Salary Survey
Jonathan Dankoff (WB Games)
|5:45||Games User Research SIG Chair Update
Ben Lewis-Evans (Epic games)