Keynote: How to Win Friends and Influence Developers

Interact with Game Developers sharing their personal experience with GUR, how it’s affected their projects, and the best approaches researchers can take to partner on delivering their vision.

Panel guests include:

  • Sam Thompson (Managing Senior Producer, Sony/Naughty Dog)
  • Brian Allgeier (Experience Director, Insomniac)
  • Anton Strenger (Lead Game Designer, Firaxis)

and they will be discussing their experience working GUR across a wide variety of projects and challenges.

  • Category: Keynote / Panel
Sam Thompson

Sam is a 20yr industry veteran who has worked with Naughty Dog since the days of Crash Bandicoot. Career contributions include numerous AAA franchises: Crash, Jak & Daxter, Uncharted, and The Last Of Us. Additionally he’s been a part of a number of high profile 1st party franchises, notably Spyro, Daxter, Ratchet & Clank, Syphon Filter, Resistance, and Sly Cooper.

Brian Allgeier

Brian is the longtime game designer and creative director on the Ratchet & Clank series. As the Director of Experience, he recently has overseen User Research for Insomniac’s Oculus VR titles and the upcoming Spider-Man for the PlayStation 4.

Anton Strenger

Anton is a lead designer on the Civilization series who, in the model of Sid Meier, also devotes time to gameplay programming. Before joining the games industry, he was a student at Carnegie Mellon and Stanford.

Session Schedule
#gamesUR US 2018 Schedule
8:00 Track A (Room B) Track B (Room C) Foyer
8:15 Empty Registration and Setup
9:00 Opening Address
Phil Keck (Activision)
9:15 Keynote: How to Win Friends and Influence Developers Posters/ Exhibitors
10:00 Break Break
10:15 Your Survey Sucks: Exposing Truth to Mobile Game Dev Teams Through Better Quant
Sarah Romoslawski (Glu)
Rapid Mentoring
James Berg (EA)
Posters/ Exhibitors
10:45 Context and Game Analytics: Hearthstone and Overwatch gotchas
Aleksandar Mirkovic
11:15 GUR Lessons Learned over the Course of Fortnite Development
Alex Trowbridge (Epic Games)
Solving the Mystery Using the Wizard of Oz Method
Lanie Dixon (Octothorpe Games)
12:00 Break Lunch
1:00 Researching League of Legends’ Largest Update
Nathan Blau (Riot Games)
Roundtable: Constructive Conversations About Racism and Sexism
Deborah Hendersen, Melissa Boone, & Jerome Hagen (Microsoft)
Posters/ Exhibitors
2:00 A Player-centered look at Spending and Advertising in mobile games
Allen Bevans & Pat Samermit (Google)
Building Confidence in Topics of Games User Research
Seb Long (Player Research) &,Lanie Dixon (Ubisoft)
3:00 Vendors + Poster Sessions Vendors + Poster Sessions
3:30 Challenges in the Game Analytics Pipeline
Multiple Speakers
Experimental Research Showcase
Multiple Speakers
Posters/ Exhibitors
4:15 Player segmentation: a practical mixed method approach
John Hopson (Blizzard)
VR PLAY: Usability and Playability Guidelines for VR Games
Heather Desurvire and Max Kreminski (User Behavioristics)
4:45 Fishbowl: Overcoming Challenges in GUR
5:15 Break Break
5:30 GUR Salary Survey
Jonathan Dankoff (WB Games)
5:45 Games User Research SIG Chair Update
Ben Lewis-Evans (Epic games)