Call for Submissions
Our theme this year is IMPACT!
Join the community in discussing the impact of Games User Research: we want your success stories, your pain points, your best practices, and your unlikely triumphs at delivering high impact findings to developers, a high impact approach for your team. We want to hear from everyone in the field, whether you’re working on console, PC, mobile games, in academia, or are just trying to get started and want to know more.
Come tell us about your tried and true methods, unique approaches, new ideas, theories, and lessons learned – all in support of real-world GUR applications at the IGDA #gamesUR US Summit 2019. How have you been able to improve, sustain or champion impactful processes, deliverables, or methods?
#gamesUR has been running since 2010 and regularly has over 300 attendees from all around the world. Speakers have run the gamut from juniors looking to share an innovative new idea through to thought leaders in the industry providing their invaluable perspective. Speaking at the summit is a great way to propagate information and share practices to help our discipline grow, but also to make future connections and grow your personal brand as a GUR practitioner in the games industry. It also doesn’t hurt that speakers get a free ticket!
Submission Process & Impact Statement
Complete the submission form here.
Following the “Impact” theme this year, we are asking submitters to include a public support statement from a research stakeholder (designer, producer, professor, etc..) briefly discussing the impact and value that user research has in your organization. Anything from a single sentence to a full paragraph, but no novels please! Include as many as you like.
Submission Deadline: October 15th, 2018
(if it is October 15th 2018 anywhere in the world, it is OK to submit)
Submission Requirements & Tips
Your submission must include:
- Talk title
- The outline – must be at least 150 words (maximum 500 words)
- 3 Content labels – think 3 keywords to explain your talk (e.g.; Methods, Analytics, Case Study, Post-Mortem, etc.)
- Impact statement (see above)
- Speaker bio – tell us about your self!
Here are some simple tips to help your submission get approved:
- Write clearly and concisely
- Have a clever/descriptive title
- The talk outline should contain:
- An outline of the overall position of the talk, e.g.: the elevator pitch.
- The description should give a good idea of the story/journey of the talk and how it will support the position. Examples can be helpful here.
- Strong takeaways – make sure to include exactly what you expect attendees to learn, and why this talk would be valuable to them.
- Avoid product pitches.
- You are free to make multiple submissions.
We will accept several kinds of submissions for the summit:
- Presentations: Describe completed or ongoing GUR/UX work, with clearly defined topics and takeaways for the audience.
- Panels: Discuss a topic of mutual interest from several researchers for which multiple expert perspectives are useful and insightful. Panel proposals are encouraged to consider audience participation, as well as having a panel moderator. Have an idea for a panel but still looking for other panelists? Submit your proposal as a panel organizer and we will help find others to join you. Interested in speaking on a panel but don’t want to be the organizer? Let us know in a submission that you want to be a panel contributor and we’ll match you with an organizer.
- Roundtables: Openly discuss topics in a more freestyle format than a panel, where everyone present is encouraged to contribute to the topic of the roundtable. Roundtable proposals are encouraged to touch upon topics of broad interest, in either traditional or fishbowl format.
- Back to Basics: Sessions on introductory topics relevant to anyone starting out in the Games User Research community, or seasoned researchers looking to expand their knowledge base in a particular area.
- Workshops: Interested in running a workshop on how to perform a particular method? Consider running an interactive workshop where you can help others become familiar with how to enhance their research with new methods or approaches.
- Posters: Present research conducted, including ongoing research or early findings. Posters will have at least 1 presentation time slot.
- Other: Appropriate for content not covered in the formats above. Please be as specific as possible in your proposal to get a clear idea of what you are imagining for your session.
The #gamesUR Summit welcomes content proposals for any topic you feel would be beneficial to our community! Here are some example topic ideas..
Methods for recruiting appropriate participants, representative and valid sampling, and targeting niche audiences.
Methods for testing at all development stages (pen-and-paper concepts, early prototypes, vertical slices, production) and in all types of games.
Effective ways to train new researchers, as well as existing studio personnel, about user research.
Statistical methods for detecting and describing player experiences.
Strategies for working with diverse game development teams and team members.
Techniques for reporting relevant results, including how, and what gets reported.
Results from related disciplines (cognitive science, human-computer interaction, human factors, ergonomics, sociology, anthropology, computer science, design, etc) relevant to games user research.
Practical examples of research conducted on actual games, or applied scholarly research, providing learnings, surprises, or retrospectives. Share informative tales of victory or failure about released games, and the process used to go from a concept to a finished, researched game.
Anything else that might be useful for games user research!