Call for Submissions

Summit Theme

Our theme this year is Building! Join the community in exploring the foundations of Games User Research as well as new ways of looking at GUR in a variety of settings.  We want to hear from everyone in the field, whether you’re working on console, PC, mobile games, in academia, or are just trying to get started and want to know more.

Come tell us about your tried and true methods, unique approaches, new ideas, theories, and lessons learned – all in support of real-world GUR applications at the IGDA #gamesUR Summit 2018.

Have something to share?

Get involved in building Games User Research in whatever way fits you best! Submit a proposal to make a presentation. Participate in a panel or a roundtable. Deliver a Back to Basics session focused on the foundations of working in and around Games User Research. A non-exhaustive list of illustrative session topics is provided below, as a guide to potential authors.

Submission Deadline: October 15th, 2017

(if it is October 15th 2017 anywhere in the world, it is OK to submit)

Submit Now!

Session Formats

We will accept several kinds of submissions for the summit:

  • Presentations: Describe completed or ongoing GUR work, with clearly defined topics and takeaways for the audience.
  • Panels: Discuss a topic of mutual interest from several researchers for which multiple expert perspectives are useful and insightful. Panel proposals are encouraged to consider audience participation, as well as having a panel moderator. Have an idea for a panel but still looking for other panelists? Submit your proposal as a panel organizer and we will help find others to join you. Interested in speaking on a panel but don’t want to be the organizer? Let us know in a submission that you want to be a panel contributor and we’ll match you with an organizer.
  • Roundtables: Openly discuss topics in a more freestyle format than a panel, where everyone present is encouraged to contribute to the topic of the roundtable. Roundtable proposals are encouraged to touch upon topics of broad interest, in either traditional or fishbowl format.
  • Back to Basics: Sessions on introductory topics relevant to anyone starting out in the Games User Research community, or seasoned researchers looking to expand their knowledge base in a particular area.
  • Workshops: Interested in running a workshop on how to perform a particular method? Consider running an interactive workshop where you can help others become familiar with how to enhance their research with new methods or approaches.
  • Posters: Present research conducted, including ongoing research or early findings. Posters will have at least 1 presentation time slot.
  • Other: Appropriate for content not covered in the formats above. Please be as specific as possible in your proposal to get a clear idea of what you are imagining for your session.

Example Topics

The #gamesUR Summit welcomes content proposals for any topic you feel would be beneficial to our community! Here are some example topic ideas..

Recruiting

Methods for recruiting appropriate participants, representative and valid sampling, and targeting niche audiences.

Testing

Methods for testing at all development stages (pen-and-paper concepts, early prototypes, vertical slices, production) and in all types of games.

Training

Effective ways to train new researchers, as well as existing studio personnel, about user research.

Statistics

Statistical methods for detecting and describing player experiences.

Teamwork

Strategies for working with diverse game development teams and team members.

Reporting

Techniques for reporting relevant results, including how, and what gets reported.

General Research

Results from related disciplines (cognitive science, human-computer interaction, human factors, ergonomics, sociology, anthropology, computer science, design, etc) relevant to games user research.

Case Studies

Practical examples of research conducted on actual games, or applied scholarly research, providing learnings, surprises, or retrospectives. Share informative tales of victory or failure about released games, and the process used to go from a concept to a finished, researched game.

Other

Anything else that might be useful for games user research!


Submission Process

Fill out this Google form by October 15th, 2017

The best-reviewed submissions will be accepted and allotted a presentation time during the summit. Please note that acceptance may be tentative pending any required additions, alterations, or clarifications requested by the Content Committee.