#gamesUR Summit Sessions
Games User Research SIG Chair Update
There will be numbers! There will be discussion! GRUX!
A Fireside Chat with John and Mike
John and Mike will host a ‘fireside chat’ where we share a little bit about our experiences in the industr …
Leveling Up Your User Research Skills When You’r …
This panel will share how current students and recent graduates can successfully work with game developers in …
Including the User Voice in an Algorithm World
Big data has been the topic du jour recently, as we saturate ourselves in data and numbers and statistics and …
How To Create A Quality Research Budget and Schedu …
“Failing to plan is planning to fail”, but for many gamedev teams planning to use more player data, or to …
Survey Design in the Wild: Lessons to be Learned f …
Have you ever taken a survey and seen a question that was so bad that you HAD to screenshot it and share it wi …
Diary of a Playtest Recruiter—You want me to do …
The Playtest Recruiter’s goal is to fill a study with players that best fit the profile needed for a product …
Why you don’t need an army to run long term …
Since its release in December 2015 Rainbow Six Siege has experienced incredible growth. The number of daily pl …
Rapport and participant interaction in games user …
Every microinteraction between research staff and playtesters sets a tone. This starts right from recruitment, …
Player Interviews 101: What Questions to Ask and H …
Conducting player interviews is a fundamental skill of a Games User Researcher, and a well-crafted interview c …
Games User Research: A World of Warcraft Case Stud …
This talk will include an overview of the Games User Research Team at Blizzard and how being embedded in QA an …
Speed Mentoring
Speed Mentoring: Veteran researchers are paired up with small groups of students or junior researchers, in a r …
Everything you Wanted to Know about Narrative Usab …
In previous GUR Sig talks Deborah has presented Narrative Usability as a method, and she still consistently ge …
The Good, The Bad and The Ugly. UX Research in Pr …
A joint presentation from a Sr. Researcher and a Game Design Supervisor on a Triple A Title (MLB The Show) dis …
Ask Us (Almost) Anything So We Can Argue About It
Join a panel of industry & academic leaders in the field of #gamesUR who will be taking on all questions f …
You Play Like a GURL: perspectives from female-ide …
This panel will discuss gender-specific challenges in GUR, focusing on successful strategies that can be used …
Blending UR in the Design Cycle to Maximize Impact
Most user researchers are striving to have impact on the games they work on. However, we often encounter situa …
What Makes A Great Usability Expert Review? Lesson …
In games user research, practice makes perfect. In the past 12 months I’ve facilitated practice game usabili …
Shaping Wastrels into Proper Citizens: Impacts of …
Gearbox Publishing User Research worked closely with Compulsion Games as We Happy Few evolved from its Early A …
Keynote: A Golden Age of Research: A framework for …
How do you ensure user research (UR) is driving impact and at the cutting edge of research? While games user r …
Kick-Off
Summit Director Nicolass Van Meerten kicks-off the summit!
Register now to attend #gamesUR US 2019!